What would happen if you mixed CoreWars and Befunge? Why, BefungeWars, of course. The ideal language for the implementation would be concurrent Befunge 98; in particular my efforts have focused on 2D. So far I've only produced one working code segment - a program defect fixer, vital for protecting against enemy attacks.
The above is a befunge-93 program demonstrating the code. As can be seen there are three code blocks, and ideally each one would have its own IP, and their execution would be staggered in order to provide maximum coverage. Also in the 'real thing' it would be nice if there was a way of re-initialising dead code blocks which have crashed. However I have yet to get my test 'attack' program working, so for the moment the programs are in no real danger.
Page last modified 03/03/2005